Footstep Regions

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Footstep Regions

Postby GPNMilano » Sun Jun 22, 2008 8:08 am

Hey, I was curious about wether or not foostep regions can overlap. For instance, if you have a terrain that has grass blended with rock, would overlapping the footstep regions cause both sounds to play?

I tried fooling around with it, but it seems like Uru is taking an incredibly long time to load with overlapping footstep regions. The load bar gets halfway then stops, no error messages, and it moves, a tiny bit, jumping forward, then back again. I know this was done by Cyan though, overlapping the regions. So, can we do it too?

Edit: Nevermind. The reason the age wouldn't load is that both of my prps had the same number in the agefile. Why I didn't get an error on that one I don't know. But after changing it, the link worked. And my footstep regions, more or less, work the way I want them too. You hear the stone more than the grass, but if ya stretch your ears you can tell its there.
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Re: Footstep Regions

Postby Nadnerb » Sun Jun 22, 2008 11:11 am

Uhm. Your 'ear stretching' is wishful thinking. Uru's footstep regions (and camera regions) work using a stack. When you enter a region, (pass through the region physical in a direction opposite the normal) it pushes a new sound on the stack, and you hear only that sound. When you exit a region (any region) it pops the last sound off the stack, and you go back to hearing what you heard before.

For this reason, it is best NOT to have regions partially overlap, because the sound you hear in the shared area will depend on the direction you entered in and you will end up hearing the wrong sounds in the wrong places after leaving. However, you CAN nest regions inside each other. For instance, a large region encompassing your entire age, and smaller regions inside it for patches of other materials.
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