Possible Bug with 1.4

I'm not sure if this is a bug in PyPRP or not, but I thought I'd mention it cause for the last few days since I found out about this, I've been having a headache and a half. Basically, for some reason, I can get an age to export fine. Yet some of the textures don't seem to export all that fine. When I open the PRP in explorer, and try and access the mipmaps they're there. Yet when I try to do so by the layer, I get an error and the mipmap is then unable to open, even by going right to the mipmap and trying to open it. I've ended up having to export the age, using a new texture, or reopening the age, retexturing the object, and reexporting it. Over. and Over. Sometimes an object will come out fine and the others won't. I go back and fix that one, the other objects break.
Today when rexporting I noticed for the first time something on the console:
Correct me if I'm wrong but isn't it supposed to be compressing the textures? Is there something I'm doing wrong in Blender that's causing it not to compress them? I'd love some help on this.
EDIT: OKAY. Nevermind. False alarm. Apparently I had turned off the mipmap setting on a few of my textures, probably by mistake meaning to click usealpha. And it affected all the objects with those textures. Changing the settings back seemed to have correct the issue. Sorry for the false alarm.
Today when rexporting I noticed for the first time something on the console:
- Code: Select all
[Visual Object TreeTrunk]
[LogicHelper]
No actions in list
None
Exporting modifiers
No modifiers
None
[Draw Interface TreeTrunk]
[Material Treebark]
[Layer Treebark-Bark]
-> Using UV map ''
-> Err, Using first UV map
[MipMap bark.png]
MipMapInfo:
---------------
Imagename:bark.png
Resize Image: False
Make MipMaps: False
Calculate Alpha:False
MipMap Gauss:False
Mipmap AlphaMult:1.0
CompressionType: Uncompressed
---------------
Converting texture bark.png...
Image size: 512x512
Not Compressing texture
Done
[Material treeleaves]
[Layer treeleaves-leaves]
-> Using UV map ''
-> Err, Using first UV map
[MipMap leaves.png]
MipMapInfo:
---------------
Imagename:leaves.png
Resize Image: False
Make MipMaps: False
Calculate Alpha:False
MipMap Gauss:False
Mipmap AlphaMult:1.0
CompressionType: Uncompressed
---------------
Converting texture leaves.png...
Image size: 512x512
Not Compressing texture
Done
Correct me if I'm wrong but isn't it supposed to be compressing the textures? Is there something I'm doing wrong in Blender that's causing it not to compress them? I'd love some help on this.
EDIT: OKAY. Nevermind. False alarm. Apparently I had turned off the mipmap setting on a few of my textures, probably by mistake meaning to click usealpha. And it affected all the objects with those textures. Changing the settings back seemed to have correct the issue. Sorry for the false alarm.