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weird help request

PostPosted: Thu Jun 26, 2008 7:24 pm
by Goofy
I know that I haven't been around a lot lately , but I've been trying to create a cherry tree and animate blossoms blooming on it then floating away. The biggest problem is getting the tree to even remotely look like a real tree (heh most look like dead trees :oops:) . I've tried to use gen3, but I don't know what to set it to to create a believable cherry tree, plus Gen3 creates lots and lots of vertices that aren't needed. Which makes rendering very slow or it crashes blender.

Anyone have any ideas or can point me in the right direction of an easier way to create a somewhat realistic look cherry tree?

Thanks in advance for any help.

Re: weird help request

PostPosted: Fri Jun 27, 2008 1:55 am
by Marcello
Personally I would do it by hand. Maybe trace the base of an image you can find online, just to get the correct outline. For everything, it being terrain or trees you have a lot more influence on no of vertexes, no of faces, etc. if you do it by hand. Just start with a cilinder or even a box and start extruding branches and moving vertexes.

Re: weird help request

PostPosted: Fri Jun 27, 2008 5:20 am
by Grogyan
When using Gen3 you need to make sure that the leaves are set as quads.

Just take a look at the tree in my shell #119

I just border selected the leaves and seperated them from the mesh, and doing this a few times allowed the plugin to export and run without a hitch