Page 1 of 2

Waveset appears...bright

PostPosted: Mon Jun 30, 2008 5:51 pm
by Whilyam
In an age I'm working on, the wavesets seem very bright and don't ripple properly. I've tried setting every color on the material I can think of, but most of the waveset comes out white. It's especially annoying when you're walking or swimming through the water which then looks like milk.
WaterError.jpg
WaterError.jpg (110.3 KiB) Viewed 4186 times

Re: Waveset appears...bright

PostPosted: Mon Jun 30, 2008 6:19 pm
by Lontahv
This is not really an error (at least I don't think so). I think it's most likely those zillions of params to set. ;) Try changing the waveset material color to black, and making it shadeless. I suggest that you delete your current much-fiddled waveset and start fresh using these parameters:

Code: Select all
<Waveset>:
    type: waveset
    visual:
        waveset:
            depthrange:
                opac:
                    start: 3.5
                    end: 0.5
                refl:
                    start: 1.0
                    end: 1.5
                wave:
                    start: -3.0
                    end: 5.0
            geostate:
                maxlen: 25
                minlen: 5
                ampoverlen: 0.01
                chop: 0.25
                angledev: 0.349066
            texstate:
                maxlen: 12
                minlen: 1
                ampoverlen: 0.05
                chop: 0.25
                angledev: 0.820305
            specnoise: 0.25
            specstart: 200.0
            specend: 350.0
            ripplescale: 75
            wispiness: 1
            period: 0.75
            envradius: <set this var to what seems right(tutorial should explain it)>


Ok, I think that'll export with the latest stable version (1.4.0)

~Lontahv

Re: Waveset appears...bright

PostPosted: Mon Jun 30, 2008 6:56 pm
by Whilyam
Making it shadeless did seem to make some difference, but the coloring just made it look like a lake of diluted ink and the code just made it more flat and less rippley. I want lots of ripples :lol:

My sky is being made up of the "clear color" since every skybox texture I put in ends up looking horrible (like looking at a modern wallpaper on an old 256 color monitor). But that shouldn't matter because the color it shows when nothing is being reflected should be that dark blue/green. Is there any way to get rid of those big light patches?

Re: Waveset appears...bright

PostPosted: Mon Jun 30, 2008 7:31 pm
by Lontahv
Well, I suggest more complex stuff for it to reflect (ok, this is a bit impractical but think of the Noloben sky, then think of the water). BTW, those settings are as close to the Noloben ones as I can get. If you want, you can add a cubic-env rather than a dynamic one so you can have it reflect what ever you want (I don't really suggest this because the water will not seem to fit into the landscape).

I don't have too much experience with making seas with wavesets (all the testing--even from the dawn of pyprp wavesets has been with small bits of water). It may require moving the env-center to a place that's not inside the island (this happened to me when I tried making a little tiny island... it didn't end well. :P ).

Ask Nadnerb, he got the TunnelDemo sea looking great. :)

~Lontahv

Re: Waveset appears...bright

PostPosted: Mon Jun 30, 2008 7:46 pm
by Lontahv
Are... you... using... a K.I.S.S. waveset? :shock:

~Lontahv

Re: Waveset appears...bright

PostPosted: Mon Jun 30, 2008 8:39 pm
by Whilyam
Lontahv wrote:Are... you... using... a K.I.S.S. waveset? :shock:

~Lontahv

Yes! And you can't stop me! Nyahahahaaa! :twisted:

Actually, I have no idea what you're talking about :lol:

Re: Waveset appears...bright

PostPosted: Mon Jun 30, 2008 9:33 pm
by Lontahv
Well, that may be part of your problem (non-modeled-to-the-sea-bed-waveset). :roll:

~Lontahv

Re: Waveset appears...bright

PostPosted: Tue Jul 01, 2008 4:17 am
by andylegate
He's asking if you put in a flat plane for your waveset, instead of duplicating the bottom of your lake or pond.


Go back to your wavset script. Take a look at the "refl" paramater. Zephyr has start set to 0 and end set to 1. The lower you make the end number, the more reflective you make the waveset (with numbers like 0.1 making the waveset look almost like quicksilver) if I remember correctly.

Re: Waveset appears...bright

PostPosted: Tue Jul 01, 2008 5:33 am
by Whilyam
Ah, no. Mine conforms to the seabed. I will try the reflective parameter today.

Re: Waveset appears...bright

PostPosted: Tue Jul 01, 2008 10:50 am
by Jojon
Lontahv wrote:...If you want, you can add a cubic-env rather than a dynamic one so you can have it reflect what ever you want (I don't really suggest this because the water will not seem to fit into the landscape)...


I hope you'll forgive me for OT:ing, but this actually sounds like a neat concept for an age-pair: A lake that really belongs somewhere else, alternatively in two places simultaneously and reflects the other one - kind of like the EoA bubbles (..or Haen Marn, for K.Kerr readers :).
Would be interesting to search for clues in the lake reflections!