Sound for kickables?

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Sound for kickables?

Postby boblishman » Tue Jul 01, 2008 8:38 am

I was just wondering ... (and hoping to save myself a lot of time trying to do something that may not be possible yet :roll: )
... but, is it possible to add a sound to a kickable?

If so, how would you go about doing that?
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: Sound for kickables?

Postby D'Lanor » Tue Jul 01, 2008 9:20 am

I believe that is still a work in progress:

Revision: 251
Author:
Date: 06:31:36, Thursday, June 26, 2008
Message:
Object collision sounds have been implemented, just need to figure out how to use them. (exports valid classes)
----
Added : /contrib/Lontahv/prp_File.py
Added : /contrib/Lontahv/prp_LogicClasses.py
Added : /contrib/Lontahv/prp_ObjClasses.py
Added : /contrib/Lontahv/prp_ResManager.py
Added : /contrib/Lontahv/prp_SndClasses.py
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Re: Sound for kickables?

Postby Lontahv » Tue Jul 01, 2008 5:00 pm

Yeah, they're working... and I know how to use them now.

I wouldn't recommend using the svn stuff though (we're busy making changes that will break peoples ages beyond recognition. ;) 8-) )
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Re: Sound for kickables?

Postby D'Lanor » Tue Jul 01, 2008 5:06 pm

Lontahv wrote:I wouldn't recommend using the svn stuff though (we're busy making changes that will break peoples ages beyond recognition. ;) 8-) )

Oh hell, not that again. Ever heard of backwards compatibility?
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Re: Sound for kickables?

Postby Lontahv » Tue Jul 01, 2008 5:09 pm

Don't look at me. >.>

It's not the stuff _i'm_ doing that's breaking it for old ages. :? *me looks over at Dox and Nad*
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Re: Sound for kickables?

Postby Paradox » Tue Jul 01, 2008 5:25 pm

I think that most of the Age breaking changes have been avoided. The main issue was a change that I made in my contrib folder that was never meant to be merged to trunk and released in general, because the change was specifically for some flags and refs that I wanted to make. Unfortunately, I somehow accidentally committed that change to trunk, and then all future work included the change that I had made, which would have broken existing Ages.
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Re: Sound for kickables?

Postby D'Lanor » Tue Jul 01, 2008 5:46 pm

Thanks for the explanation Paradox. I am glad you managed to avoid breaking existing ages, although I realize that it can never be avoided 100%. I suspect it will be even harder to maintain compatibility when the time comes to switch to MOUL.
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Re: Sound for kickables?

Postby Nadnerb » Tue Jul 01, 2008 7:04 pm

Lon: Don't look at me, I'm the one trying to revert Dox's accidental commits. I'm going insane here. :P
D'lanor: You misread dox. The trunk currently DOES break existing ages most horribly, hence the whole accidental commit thing.
Edit: All is well now. A few small changes were reverted, one large one was kept, and Lontahv's PhysicalSoundGroup contribs have been merged. Also, a wind direction control has been added to the wavesets. Note that all of this is still unreleased. Thank you.
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Re: Sound for kickables?

Postby Branan » Wed Jul 02, 2008 12:40 pm

Did that all make it into the latest nightly, or will I have to wait until tomorrow?
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Re: Sound for kickables?

Postby Nadnerb » Wed Jul 02, 2008 2:40 pm

Just checked, and that is in the nightly zip.
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