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Sound for kickables?

PostPosted: Tue Jul 01, 2008 8:38 am
by boblishman
I was just wondering ... (and hoping to save myself a lot of time trying to do something that may not be possible yet :roll: )
... but, is it possible to add a sound to a kickable?

If so, how would you go about doing that?

Re: Sound for kickables?

PostPosted: Tue Jul 01, 2008 9:20 am
by D'Lanor
I believe that is still a work in progress:

Revision: 251
Author:
Date: 06:31:36, Thursday, June 26, 2008
Message:
Object collision sounds have been implemented, just need to figure out how to use them. (exports valid classes)
----
Added : /contrib/Lontahv/prp_File.py
Added : /contrib/Lontahv/prp_LogicClasses.py
Added : /contrib/Lontahv/prp_ObjClasses.py
Added : /contrib/Lontahv/prp_ResManager.py
Added : /contrib/Lontahv/prp_SndClasses.py

Re: Sound for kickables?

PostPosted: Tue Jul 01, 2008 5:00 pm
by Lontahv
Yeah, they're working... and I know how to use them now.

I wouldn't recommend using the svn stuff though (we're busy making changes that will break peoples ages beyond recognition. ;) 8-) )

Re: Sound for kickables?

PostPosted: Tue Jul 01, 2008 5:06 pm
by D'Lanor
Lontahv wrote:I wouldn't recommend using the svn stuff though (we're busy making changes that will break peoples ages beyond recognition. ;) 8-) )

Oh hell, not that again. Ever heard of backwards compatibility?

Re: Sound for kickables?

PostPosted: Tue Jul 01, 2008 5:09 pm
by Lontahv
Don't look at me. >.>

It's not the stuff _i'm_ doing that's breaking it for old ages. :? *me looks over at Dox and Nad*

Re: Sound for kickables?

PostPosted: Tue Jul 01, 2008 5:25 pm
by Paradox
I think that most of the Age breaking changes have been avoided. The main issue was a change that I made in my contrib folder that was never meant to be merged to trunk and released in general, because the change was specifically for some flags and refs that I wanted to make. Unfortunately, I somehow accidentally committed that change to trunk, and then all future work included the change that I had made, which would have broken existing Ages.

Re: Sound for kickables?

PostPosted: Tue Jul 01, 2008 5:46 pm
by D'Lanor
Thanks for the explanation Paradox. I am glad you managed to avoid breaking existing ages, although I realize that it can never be avoided 100%. I suspect it will be even harder to maintain compatibility when the time comes to switch to MOUL.

Re: Sound for kickables?

PostPosted: Tue Jul 01, 2008 7:04 pm
by Nadnerb
Lon: Don't look at me, I'm the one trying to revert Dox's accidental commits. I'm going insane here. :P
D'lanor: You misread dox. The trunk currently DOES break existing ages most horribly, hence the whole accidental commit thing.
Edit: All is well now. A few small changes were reverted, one large one was kept, and Lontahv's PhysicalSoundGroup contribs have been merged. Also, a wind direction control has been added to the wavesets. Note that all of this is still unreleased. Thank you.

Re: Sound for kickables?

PostPosted: Wed Jul 02, 2008 12:40 pm
by Branan
Did that all make it into the latest nightly, or will I have to wait until tomorrow?

Re: Sound for kickables?

PostPosted: Wed Jul 02, 2008 2:40 pm
by Nadnerb
Just checked, and that is in the nightly zip.