Last week I started making a series of web pages, attempting to analyze the artistic techniques in Uru's Ages. What features make them look good?
The goal is not to rip off Cyan's work. (And certainly not to take textures or models from existing Ages.) I intend to observe and analyze the techniques Cyan has used. These ideas should be just as applicable to new Ages, using freshly-created textures and models.
(I have *not* been decompiling Uru Ages or Plasma files in any way. I'm working purely from in-game observation and screenshots.)
This will be very elementary stuff for long-time Blender geeks. But I hope it will be useful for modelling newbies -- and people who can't imagine where to start. :)
http://www.eblong.com/zarf/uru/build/