by Branan » Mon Jul 07, 2008 2:44 pm
oh, one more thing. Once you have the texture baked, that image isn't on your hard drive yet, and I believe GoW-PyPRP needs the disk file. Once you've rendered the texture data, go into the UV/Image editor, and select "Image->Save As...". That will save it to the hard drive, and should associate that texture image with the filename you want.

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