Dynamic Actor Trouble (help me this time!)

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Dynamic Actor Trouble (help me this time!)

Postby Valdez » Wed Jul 09, 2008 9:42 am

Ok people, I have the new GoW PyPRP 1.5.0 plugin! I downloaded and put it in correctly, but the kickables were still invisible. Is there something I have to do to kickables to make them work in 1.5? There is AlcScript for the actor but yet it is still invisible. Here is my AlcScript:

Code: Select all
Sphere:
   physical:
      friction: 2.0
      elasticity: 5.0


Anything wrong with that? And if you have any suggestions please tell me.

Thanks,
Valdez :geek:
Fighting, Horrible disposition to others based on beliefs... What's the point anymore? Was there ever a point? Dead is what it is and always will be until peace is achieved through everyone.
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Re: Dynamic Actor Trouble (help me this time!)

Postby Lontahv » Wed Jul 09, 2008 10:22 am

Looks ok, just remember not to use tabs (use four spaces per indent). :)

...not that in that code you have any tabs. But you never know. ;)
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: Dynamic Actor Trouble (help me this time!)

Postby boblishman » Wed Jul 09, 2008 12:18 pm

did you apply scale and rotation to your object ? ... (kickables behave strangely if you dont ... (hit the ctrl+A ... then apply scale & rotation ... )
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Re: Dynamic Actor Trouble (help me this time!)

Postby Valdez » Wed Jul 09, 2008 2:56 pm

Well I tried to Apply Scale and rotation and it still didn't work. And AlcScript auto-indented everything for me if you need to know.
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Re: Dynamic Actor Trouble (help me this time!)

Postby boblishman » Thu Jul 10, 2008 7:04 am

my kickables work fine with 1.5.0 ... but then I don't use alcscript (at all) for kickables ... I only use logic properties (purple smilie icon) ...

kickable.jpg
kickable.jpg (121.15 KiB) Viewed 4629 times
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Re: Dynamic Actor Trouble (help me this time!)

Postby Valdez » Thu Jul 10, 2008 8:16 am

Hmmm, well I do have those properties set as well, but one question: Do the bounds of the kickable have to be Convex Hull Polytope? And otherwise no it is still invisible. I even made a seperate age to see if it was just the age.... Nope it was invisible too. What could have happened? I even had Kato export it himself and still it was invisible!
Fighting, Horrible disposition to others based on beliefs... What's the point anymore? Was there ever a point? Dead is what it is and always will be until peace is achieved through everyone.
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Re: Dynamic Actor Trouble (help me this time!)

Postby boblishman » Thu Jul 10, 2008 8:23 am

Alcscript properties OVERWRITE logic properties ...try removing the Alcscript and see what happens ...

(oh, and you can set the bounds to static triangular or box or whatever you like ... I just found that for this strange shaped object that convexhull "worked better"
(plus, convexhull it has less collision faces (in this case) ... which would be better in a multiplayer environment.)
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: Dynamic Actor Trouble (help me this time!)

Postby Valdez » Thu Jul 10, 2008 8:28 am

Well at first it didn't have AlcScript and it was still invisible. I removed it again and still no cigar.
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Re: Dynamic Actor Trouble (help me this time!)

Postby boblishman » Thu Jul 10, 2008 8:32 am

then the problem must be with your object ... I suggest you remake it (sorry ...it's the only thing I can now think of) .........except ... try flippiing the normals (Edit/Normals/flip normals)
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Re: Dynamic Actor Trouble (help me this time!)

Postby Valdez » Thu Jul 10, 2008 9:17 am

I tried remaking the object and...... It worked! :D Thanks a bunch boblishman! Sure I bumped the elasticity up a little too high and it took off like a rocket, but I can handle that. Thanks again! :D :D :D
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