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Dungeon Age Problems

PostPosted: Thu Jul 10, 2008 10:03 am
by Justintime9
Shorah, for the past week I've been working on an age. I've pretty much finished modeling, and texturing it, but when I export it into URU, I run into these problems:

1. The Texture that I UV Mapped onto the walls of my building, is replaced by the floor texture, and I have no Idea why

2. The Water seems to be concealed by Mist, and is only visible at a certain angle (I tried turing on "No Mist" for it, but that didn't work)

3. The Water is not animated, even though I did everything the tutorial said to do

Also, I want to make my age look like this: Image
, but instead the lighting only affects the avatar. I've been told that I need to Lightmap it, but when I tried the Lightmap tutorial, I found that many of the buttons the tutorial said to press, were not there. Was that tutorial written for annother version of blender? (I'm using Blender 2.46.) Lastly, if I want my age to look just like the render, will I have to lightmap each object?

Anyone know what I did wrong?
(here are the age files, and Bendfile: http://www.mediafire.com/?s2m3zspzjgz)

Re: Dungeon Age Problems

PostPosted: Thu Jul 10, 2008 10:52 am
by Kato
Are you using the latest PyPRP?

-Kato

Re: Dungeon Age Problems

PostPosted: Thu Jul 10, 2008 11:17 am
by Justintime9
well, actually, I just downloaded it... after I animated the water, but I had the previous pluggin before that, and that pluggin was the one that was supposed to allow animated water...

Re: Dungeon Age Problems

PostPosted: Fri Jul 11, 2008 6:56 am
by Justintime9
ok, I got rid to the material with the animation in it, and re-animated it AFTER I downloaded the new puggin, but no luck...
I did however fix the texture in the wrong place bug...
Also, the water still seems to be concealed by Mist at certain angles... anyone have any Idea how I can fix this?