Vegetation Modelling

Having seen some screenshots of really impressive looking ages (which didn't make me feel depressed, honest) it got me wondering about how I can improve my own in the vegetation department (-not difficult since I haven't really managed anthing better than flat grass at present!):
(i) So is there an easy way of producing long-stem grass in a fashion that is exportable to URU? I tried using particles etc (can't remember exactly what the name of the technique is) but couldn't export. (Shame 'cause looked great when rendered).
(ii) What would you recommend I use for creating realistic trees? Most ready-made models appear far too complex to be handled by the PrPRP plugin. Surely I can do better than to just pin a texture onto a "billboard" and hope no-one spots the low quality environment!
Thanks as always
(i) So is there an easy way of producing long-stem grass in a fashion that is exportable to URU? I tried using particles etc (can't remember exactly what the name of the technique is) but couldn't export. (Shame 'cause looked great when rendered).
(ii) What would you recommend I use for creating realistic trees? Most ready-made models appear far too complex to be handled by the PrPRP plugin. Surely I can do better than to just pin a texture onto a "billboard" and hope no-one spots the low quality environment!
Thanks as always
