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Sound problem in Blender

PostPosted: Sat Jul 19, 2008 2:42 pm
by Grogyan
After 3 days I figured out why I am not hearing anything in game with my single sound object.
The sound is a wav, and is loaded into Blender with the correct sound block, but in in the audio widow, I can't hear a thing, yet if I use the play sound button in the panel I do hear it.

Any ideas as to why Blender is doing this?

Re: Sound problem in Blender

PostPosted: Sat Jul 19, 2008 4:32 pm
by Grogyan
I found the problem in Blender, it appears that you need to load the sound in the video sequencer as well.
So now I have sound in Blender, but still not in game

In the log I see that its calling 119TuiEmitter, but I thought I renamed everything to s119 prefix and yet a few lines down in the log this is true, now i'm t a loss to explain why this is happening.
(07/20 11:07:59) SimpleVar, name:lastStateChange[1] Var:0 gameTime:-7300037.609 pst:04/26/08 11:13:54,s:1209208434,ms:203 ts:01/01/70 00:00:00 dirty:0
(07/20 11:07:59) 119TuiEmitter
(07/20 11:07:59) IGatherStateDataRecs
(07/20 11:07:59) SDR(14F975E0), desc=Sound, showDirty=0, numVars=1, vol=0
(07/20 11:07:59) SDVar, name:sounds dirtyOnly:0 count:1
(07/20 11:07:59)
(07/20 11:07:59) SDR(13AE2B58), desc=SoundState, showDirty=0, numVars=3, vol=0
(07/20 11:07:59) SimpleVar, name:desiredVolume[1] Var:0 value:1.000 ts:0 dirty:0
(07/20 11:07:59) SimpleVar, name:time[1] Var:0 gameTime:-7300037.804 pst:04/26/08 11:13:54,s:1209208434,ms:8 ts:01/01/70 00:00:00 dirty:0
(07/20 11:07:59) SimpleVar, name:playing[1] Var:0 value:true ts:0 dirty:0
(07/20 11:07:59) s119TuiEmitter
(07/20 11:07:59) IGatherStateDataRecs
(07/20 11:07:59) SDR(13AE29D8), desc=Sound, showDirty=0, numVars=1, vol=0
(07/20 11:07:59) SDVar, name:sounds dirtyOnly:0 count:1
(07/20 11:07:59)

Re: Sound problem in Blender

PostPosted: Sat Jul 19, 2008 7:11 pm
by Lontahv
Did you change it to .ogg and stick it in the 'sfx' folder?

Re: Sound problem in Blender

PostPosted: Sat Jul 19, 2008 7:13 pm
by Grogyan
Fixed.

Problem eventually was a bug in the current build of Ahra
Bug report sent to RtR

I do have a ogg version of the file which i'm just about to test out if it does auto-magically change to wav

Re: Sound problem in Blender

PostPosted: Sun Jul 20, 2008 12:22 am
by diafero
AFAIK it should be converted to wav after executing SoundDecompress.exe. The offline version of UruSetup.exe won't do anything.

Re: Sound problem in Blender

PostPosted: Sun Jul 20, 2008 2:32 am
by Grogyan
Seems to stream Ogg just fine without an associated wav file