Auto ENVMap when using transparant textures

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Auto ENVMap when using transparant textures

Postby Marcello » Sun Jul 27, 2008 2:08 pm

In my shell 129 I have a few waterfalls. Each uses a transparant textures. Somehow though the automatically get an evnmap. I'm sure I never set one, still the reflection is there. What setting effects this?? Edit: these textures are all animated. Maybe it has something to do with that?!? :|

Have a look:

Untitled-1.jpg
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Re: Auto ENVMap when using transparant textures

Postby Nadnerb » Sun Jul 27, 2008 7:47 pm

Rofl. that's because that's the other effect of setting an object as a decal to a waveset. It's using the waveset's envmap. The intent is that the layer would be a normal map, and the object would be used for ripples. (actually, pyprp automatically sets the envmap layer flag on such reffed objects)
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Re: Auto ENVMap when using transparant textures

Postby Marcello » Mon Jul 28, 2008 9:07 am

Uhm okay... does this mean there is noo solution yet?

Anyone with hand-set-flags to the rescue here?
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Re: Auto ENVMap when using transparant textures

Postby Marcello » Mon Jul 28, 2008 11:29 am

Ps I didn't set this texture to a decal!!! It's just basic passindex stuff. There is no decal setting whatsoever on that waveset!! So how can this happen eventhough there is now decal?!?!?
:shock: :shock: :o :shock: :shock:
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Re: Auto ENVMap when using transparant textures

Postby Trylon » Tue Jul 29, 2008 2:24 am

I pm'ed you a possible solution - let me know if it works.
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Re: Auto ENVMap when using transparant textures

Postby Marcello » Tue Jul 29, 2008 4:17 pm

PMd you the latest back :) Envmap is now gone, but the alpha still renders jagged and without showing the waveset.
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