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Auto ENVMap when using transparant textures

PostPosted: Sun Jul 27, 2008 2:08 pm
by Marcello
In my shell 129 I have a few waterfalls. Each uses a transparant textures. Somehow though the automatically get an evnmap. I'm sure I never set one, still the reflection is there. What setting effects this?? Edit: these textures are all animated. Maybe it has something to do with that?!? :|

Have a look:

Untitled-1.jpg
Untitled-1.jpg (67.49 KiB) Viewed 2295 times

Re: Auto ENVMap when using transparant textures

PostPosted: Sun Jul 27, 2008 7:47 pm
by Nadnerb
Rofl. that's because that's the other effect of setting an object as a decal to a waveset. It's using the waveset's envmap. The intent is that the layer would be a normal map, and the object would be used for ripples. (actually, pyprp automatically sets the envmap layer flag on such reffed objects)

Re: Auto ENVMap when using transparant textures

PostPosted: Mon Jul 28, 2008 9:07 am
by Marcello
Uhm okay... does this mean there is noo solution yet?

Anyone with hand-set-flags to the rescue here?

Re: Auto ENVMap when using transparant textures

PostPosted: Mon Jul 28, 2008 11:29 am
by Marcello
Ps I didn't set this texture to a decal!!! It's just basic passindex stuff. There is no decal setting whatsoever on that waveset!! So how can this happen eventhough there is now decal?!?!?
:shock: :shock: :o :shock: :shock:

Re: Auto ENVMap when using transparant textures

PostPosted: Tue Jul 29, 2008 2:24 am
by Trylon
I pm'ed you a possible solution - let me know if it works.

Re: Auto ENVMap when using transparant textures

PostPosted: Tue Jul 29, 2008 4:17 pm
by Marcello
PMd you the latest back :) Envmap is now gone, but the alpha still renders jagged and without showing the waveset.