Okay I added the is3dsound flag to both emitters, along with the minfdist and maxfdist, type, etc.
The audio log shows this:
Ensuring file cbdoorbut.ogg is loadable (buttsndemit)
Readied file cbdoorbut.ogg for streaming (buttsndemit)
Ensuring file cbtrpdrsfx.ogg is loadable (trapemit)
Readied file cbtrpdrsfx.ogg for streaming (trapemit)
Ensuring file cbdoormove.ogg is loadable (vaultemit)
Readied file cbdoormove.ogg for streaming (vaultemit)
Ensuring file waterfallsnd.ogg is loadable (waterfallemit)
Readied file waterfallsnd.ogg for streaming (waterfallemit)
Ensuring file campbravodt_wind.ogg is loadable (windemit)
Readied file campbravodt_wind.ogg for streaming (windemit)
Ensuring file campbravodt_music.ogg is loadable (backgndmusic)
Readied file campbravodt_music.ogg for streaming (backgndmusic)
Ensuring file campbravo_alarm1.ogg is loadable (alarmemit1)
Readied file campbravo_alarm1.ogg for streaming (alarmemit1)
Ensuring file engine_loop.ogg is loadable (gensnd)
Readied file engine_loop.ogg for streaming (gensnd)
Ensuring file cbdoorbut.ogg is loadable (but5sndemit)
Readied file cbdoorbut.ogg for streaming (but5sndemit)
110.773468, -5.962633, 14.805839
ASYS: Registering soft sound: buttsndemit
ASYS: Registering soft sound: trapemit
ASYS: Registering soft sound: vaultemit
ASYS: Registering soft sound: waterfallemit
ASYS: Registering soft sound: windemit
ASYS: Registering soft sound: backgndmusic
ASYS: Registering soft sound: alarmemit1
ASYS: Registering soft sound: gensnd
ASYS: Registering soft sound: ChairSldSnd1 This is the "SomeSoundName1" not the actual emitter name
ASYS: Registering soft sound: ChairSldSnd2 This is the "SomeSoundName1" not the actual emitter name
ASYS: Registering soft sound: ChairImpactSnd1 This is the "SomeSoundName1" not the actual emitter name
ASYS: Registering soft sound: ChairImpactSnd2 This is the "SomeSoundName1" not the actual emitter name
ASYS: Registering soft sound: but5sndemit
File xLink.ogg allocated in a software static voice (0 msec). (cSfxLink01)
Queue: cSfxLink01
FTSP: Switching to surface - Dirt
ASYS: -- Initing listener --
110.773468, -5.962633, 19.915665
ASYS: -- Sending delayed activate --
Streaming campbravodt_wind.ogg via a software dynamic voice. (windemit)
Streaming campbravodt_music.ogg via a software dynamic voice. (backgndmusic)
Starting Fade 67.666579
Playing: cSfxLink01
Stopping Fade 70.679157
FTSP: Switching to surface - Stone
FTSP: Switching to surface - HardWood This is where I entered to kick the chair
ASYS: -- Sending deactivate/destroy messages --
STOPPING sound due to deactivate (waterfallemit)
STOPPING sound due to deactivate (windemit)
STOPPING sound due to deactivate (backgndmusic)
ASYS: -- Shutdown --
ASYS: Muting audio system
ASYS: Muting audio system
I entered and kicked the chair around. Nothing. The footsteps still work. But still no sound at all from the chair, sliding or hitting things.