Kickable sound question

okay, trying to do kickable sounds here, and I'm getting an export error (gee, surprise, surprise)
The tutorial shows this:
I'm getting an error with the sndgroup.
Now, EXACTLY how do we put this in? Do we include the parens? Can I just list one surface? IE wood, etc.
Here's the error I keep getting in the console:
The tutorial shows this:
Here are the props for your physical object (say a beach-ball):
- Code: Select all
<Kickable-Object name>:
physical:
sndgroup: (metal|grass|wood|stone|<int>(advanced users only))
impact: <your random sound emitter name (don't use this var if you don't want any)>
slide: <your random sound emitter name (don't use this var if you don't want any)>
I'm getting an error with the sndgroup.
Now, EXACTLY how do we put this in? Do we include the parens? Can I just list one surface? IE wood, etc.
Here's the error I keep getting in the console:
- Code: Select all
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\prp_ObjClas
ses.py", line 1667, in _Export
PhysicalSndGroup.data.export_obj(obj)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\prp_ObjClas
ses.py", line 1704, in export_obj
self.fGroup = int(SndGroupFlags)
ValueError: invalid literal for int() with base 10: '(wood)'