Making pipes

I can't seem to find it now, but I thought there was a way in Blender to take a bezier curve and turn it into a 3d structure (like a pipe, a support, railing. How do you do that?
Whilyam wrote:I can't seem to find it now, but I thought there was a way in Blender to take a bezier curve and turn it into a 3d structure (like a pipe, a support, railing. How do you do that?
Kato wrote:Yes, there is, but I find it easier to extrude and rotate circles/cylinders around.
I don't know the way you describe, but it's definitely possible.
-Kato