Page 1 of 1

Texturing Issue

PostPosted: Sun Aug 24, 2008 11:28 am
by Tyion
Ok so in my oh so fun trail and error days with Blender I have hit that oh so fimilar wall of WHAT THE HECK IS IT THAT I;M DOING WRONG! At least in the Texuturing Area. See my problem is blender keeps telling me my Mesh;s have no Face Texture Values applied! so my question is-where did I go wrong?!

Re: Texturing Issue

PostPosted: Sun Aug 24, 2008 12:15 pm
by Jojon
Everybody get that one. :)

It's pyPRP that complains and not Blender, I believe and it means that one (or more) of your meshes has a face (or several :9) that has no UV coordinates. Even if you have unwrapped the whole mesh, it doesn't count until you have assigned the surfaces a texture for editing (via the pop-up selector in the UV/image editor toolbar - all selected faces gets the texture you pick).

Re: Texturing Issue

PostPosted: Sun Aug 24, 2008 12:26 pm
by Tyion
Alrighty! I shall fix that then. :D

Re: Texturing Issue

PostPosted: Tue Aug 26, 2008 5:14 am
by Tyion
Well I tested 1 object out and manged to get it into uru.

Note in this photo there is no ground I am floating by my mesh.

Image