Sound regions wanting a material...?

It's been awhile since I've added sound regions, and I wasn't all that great at it then....
But I certainly don't recall sound regions needing materials. But apparently thats what blender wants, because every time I try to export the age, it gives me this:
If I give it a material it exports fine....but then, I have this huge glaringly white square encompassing my age
Which is SOOOO cramping my style.
See, what I'm trying to do, is set up some background music for my age, but I want it to trigger at a certain area. Hence the sound region.
Last I recall, sound regions are supposed to be all invisible and stuff.
Any ideas on what I'm missing?
~Kia
But I certainly don't recall sound regions needing materials. But apparently thats what blender wants, because every time I try to export the age, it gives me this:
- Code: Select all
[Visual Object Region.001]
[LogicHelper]
Exporting actions
[ResponderModifier Region.001_SndRgn]
appending message receiver: 0011:Ambsound
plSoundMsg: volume: 1.000000
plSoundMsg: Set command: play
plSoundMsg: Set command: setvolume
appending message receiver: 0011:Ambsound
plSoundMsg: Set command: stop
Exporting modifiers
Exporting modifiers
[LogicModifier Region.001_Enter_SndRgn]
Initial self.fFlags is: BitVector: []
Got flag: multitrigger - 6
self.fFlags is now: BitVector: [ 40]
Conditions:
Found Condition Region.001_Enter_SndRgn of type: volumesensor
Activators:
Found Activator Region.001_Enter_SndRgn of type: objectinvolume
Actions:
[{'type': 'responder', 'ref': '$SndRgn'}]
Action is of type responder
Locating responder mod reference '$SndRgn'
Appending Receiver: 00006921,0000,007C,Region.001_SndRgn
[LogicModifier Region.001_Exit_SndRgn]
Initial self.fFlags is: BitVector: []
Got flag: multitrigger - 6
self.fFlags is now: BitVector: [ 40]
Conditions:
Found Condition Region.001_Exit_SndRgn of type: volumesensor
Activators:
Found Activator Region.001_Exit_SndRgn of type: objectinvolume
Actions:
[{'type': 'responder', 'ref': '$SndRgn'}]
Action is of type responder
Locating responder mod reference '$SndRgn'
Appending Receiver: 00006921,0000,007C,Region.001_SndRgn
[Draw Interface Region.001]
Traceback (most recent call last):
File "<string>", line 169, in open_file
File "<string>", line 83, in export_age
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\prp_ResMana
ger.py", line 769, in export_all
plDrawInterface.Export(self,obj,scnobj,name,SceneNodeRef,isdynamic,softVolum
eParser, water)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\prp_DrawCla
sses.py", line 1556, in _Export
drawi.data.export_obj(obj,SceneNodeRef,isdynamic,softVolParser, water)
File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\prp_DrawCla
sses.py", line 1595, in export_obj
raise AttributeError("Object %s has no material. Export cannot continue!" %
name)
AttributeError: Object Region.001 has no material. Export cannot continue!
If I give it a material it exports fine....but then, I have this huge glaringly white square encompassing my age

See, what I'm trying to do, is set up some background music for my age, but I want it to trigger at a certain area. Hence the sound region.
Last I recall, sound regions are supposed to be all invisible and stuff.

Any ideas on what I'm missing?
~Kia