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from SUBWORLD to 'real world'

PostPosted: Wed Nov 12, 2008 10:38 am
by ametist
I have this problem with going(walking) from my subworld to the 'real world'. I have read the earlier posts about subworlds and 'ekkimai' had a similar problem. She(or he) solved it by letting all objects have the same coordinates. I have that with all objects except the bridge which has the same x and z coordinates anyway. but I still fall through the age when walking off the subworld collider to the real world.
The subworld itself works fine, I can step on to my little boat and take a ride by clicking it, it lands correctly to the bridge after the ride, I step off the boat allright, walk a bit on the bridge allright BUT when I take that step off the colliderplane to the bridge I fall.
Here is a pic of the objects:
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(The collider ends at the cursor point.)I have tried a lot of combinations with the bridge -no bridge, boat landing directly on the shore, bridge smaller, bridge wider and so on. I have let the exitregion be 0.5 above collider, I have let the bridge be 0.5 above the collider - no luck. D'Lanor wrote about 'smart seek' but I don't know where that variable should be placed in the script if that's the problem? :(
Any ideas where to make changes with this to make it work? Thanks!

Re: from SUBWORLD to 'real world'

PostPosted: Wed Nov 12, 2008 10:49 am
by D'Lanor
My problem with smartseek was that my subworld is in constant motion.

Your exit region encompasses the entire subworld. Did you use the onexit parameter in your exit region alcscript?

Re: from SUBWORLD to 'real world'

PostPosted: Wed Nov 12, 2008 11:13 am
by ametist
Thanks D'lanor! Yes, here is that part of the alscript:
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and here's the rest of it:
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