Flicker Flicker Waveset

While working on my RAD, I noticed that with my waveset I get that disappearing flicker here and there.
Now, I don't think I'm giving too much away to say that there are yes, plants and water in my RAD Age.
Now, the thing is, if some of my plants (which have transparancies) are in my line of sight towards my waveset, both the plants and waveset will flicker and disappear, until I turn left or right, and not look directly towards the waveset.
It does this no mater how simple or complex the waveset is (IE: I tried just a flat plane with 4 verticies, and a grid on seperate occasions).
Now, because the plants are made up of planes with transparancies in the textures, I've, of course, used Passindex on them.
It's done this with some of my other Ages too, and not just mine, but some other people's ages here and there.
I don't think it's my video card (nVidia GT 8500 ePCI with 512 MB ram on it) as other people with their computers have noticed this too.
I call this the "Er'cana Effect" as it does it in Er'cana too, and that's with 3 other video cards and other, slower systems in the past. To this day, with my hi-end system, Er'cana's water flickers in and out of existance.
I've never had the water do this in any other Cyan Age, just there.
I had this happen with my latest releases of Camp Bravo: Day Time version, the pool water is just fine. Night Time version, the water tries to flicker in and out of existance, as the night time version has lightcones with transparancies around the pool.
It's like there is some sort of drawing conflict going on. No mater what I set the Passindex to, I get this effect.
This is using plugin 1.5.0 (but to be fair, this has been around since 1.4.0). Anyone have a solution to this?
Now, I don't think I'm giving too much away to say that there are yes, plants and water in my RAD Age.
Now, the thing is, if some of my plants (which have transparancies) are in my line of sight towards my waveset, both the plants and waveset will flicker and disappear, until I turn left or right, and not look directly towards the waveset.
It does this no mater how simple or complex the waveset is (IE: I tried just a flat plane with 4 verticies, and a grid on seperate occasions).
Now, because the plants are made up of planes with transparancies in the textures, I've, of course, used Passindex on them.
It's done this with some of my other Ages too, and not just mine, but some other people's ages here and there.
I don't think it's my video card (nVidia GT 8500 ePCI with 512 MB ram on it) as other people with their computers have noticed this too.
I call this the "Er'cana Effect" as it does it in Er'cana too, and that's with 3 other video cards and other, slower systems in the past. To this day, with my hi-end system, Er'cana's water flickers in and out of existance.
I've never had the water do this in any other Cyan Age, just there.
I had this happen with my latest releases of Camp Bravo: Day Time version, the pool water is just fine. Night Time version, the water tries to flicker in and out of existance, as the night time version has lightcones with transparancies around the pool.
It's like there is some sort of drawing conflict going on. No mater what I set the Passindex to, I get this effect.
This is using plugin 1.5.0 (but to be fair, this has been around since 1.4.0). Anyone have a solution to this?