Skinning Help

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Skinning Help

Postby J'Kla » Fri Nov 21, 2008 11:00 am

I am trying to make a Uru Kayak and the nearest i can get to a boat is this tutorial it's like about six steps that just plain don't work the way the tutorial says. :(

http://wiki.blender.org/index.php/Tutorials/Curves/Skinning

Is there any chance someone who knows what they are doing could have a quick look at it and get it so it works.

I can get my boat ribs by using add curve bezier (the one they say is not there)

I can subdivide (because the split button suggested does not exist.

And Join just jumps all of the curves to a single plane AHHHHHHHHHH! probably because you have to use bezier. :x
User avatar
J'Kla
 
Posts: 1003
Joined: Wed Feb 20, 2008 3:16 pm
Location: Geordieland UK

Re: Skinning Help

Postby Grogyan » Sat Nov 22, 2008 1:09 am

Negative, you must use a surface NURBS curve,
ALL CURVES MUST HAVE THE SAME NUMBER OF CONTROL POINTS

SHift+D as many times as you like for the length of the boat
adjust the handles of each curve to alter the design of the boat
Press B to border select all the curves
CTRL+J to join all the curves into 1
Press F

And your done
Better to have loved and lost than never to have loved at all
User avatar
Grogyan
 
Posts: 1203
Joined: Thu Oct 11, 2007 1:27 am


Return to Building

Who is online

Users browsing this forum: No registered users and 1 guest