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Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 8:34 am
by Jamey
Hey all,

Did anything change with adding kickable objects into ages since the new Blender version 2.48? Because they aren't working for me. I tried Applying scale and rotation to the objects, they are dynamic actors, with bounds, and with rc and el settings applied. But when I export my age, they don't show up. I try deleting the sav file, and they still don't show up.

So yeah, I'm stuck. Any ideas for what might be wrong?

Thanks!

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 8:43 am
by Frits
Maybe your settings for el and rc are too high. I had this with a ball, the ball fell on the floor and bounched up so fast I could not follow it and it disappeared into .....

Regards,
Frits

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 8:50 am
by Jamey
rc is 1 and el is 2

those aren't too high are they?

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 8:58 am
by boblishman
Jamey ...make sure the kickable isnt slightly inside the ground plane ... if it is, it will "drop" through the ground ...

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 9:03 am
by Jamey
yeah, they were above the ground, but they still don't show up :(

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 9:21 am
by Jamey
Ok, I found the kickable under my age, so it IS showing up, but it's falling through the floor of the room I'm trying to put it in, however in Blender, I am indeed putting the kickable above the ground (not on the ground).

Any ideas what might be wrong now?

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 10:22 am
by andylegate
look at where the "Center" of the object is. Even if the visable part is above the ground, if the center is way off, it could fall through. Use "Cntrl-A" to apply scaling and rotation data, and also click on Object>Transform>Center New

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 10:33 am
by Jamey
ok, I'll try that...

Re: Adding kickable objects work differently?

PostPosted: Wed Nov 26, 2008 10:49 am
by Jamey
that did the trick, thanks :)