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Odema 2 released

PostPosted: Mon Dec 15, 2008 11:48 am
by Nadnerb
I've put the last good (playable) version of Odema up on ULM. If Yali is still lurking out there, it's not dead, just in really slow development. (molasses in Tahgira) As usual, the files are up for manual download here. I've switched over to rar for all age downloads due to the much superior compression ratio.

I'm putting this out here mostly just because it's been months since I've put any kind of actual work into it, and I figured it needed to get out of the depths of my hard drive before it suffocated completely. :P Be aware that it's not entirely stable. (It should run without serious problems, most of the time.)

Re: Odema 2 released

PostPosted: Mon Dec 15, 2008 3:20 pm
by Corvus
What a beautiful age! I wish I could learn how to make such nice textures. Your trees are gorgeous. I really hope you will have time to continue your work on it.

Re: Odema 2 released

PostPosted: Mon Dec 15, 2008 3:39 pm
by Justintime9
It's Awesome! I remember way back when it was started on here. It was actually the second age Concept on GoW at the time :D
I downloaded the small concept versions of the age, back then, but after seeing no activity on the thread, I assumed it was dead. Great to see that it's not! I've always loved the concept of a forest age (That's mainly why yinfara is a forest.) Can't wait to see more!

Re: Odema 2 released

PostPosted: Mon Dec 15, 2008 3:40 pm
by Raider7
I'm downloading the Age now.

Re: Odema 2 released

PostPosted: Mon Dec 15, 2008 5:13 pm
by andylegate
:clap:

Outstanding work Nadnerb!!!

Edit: thought I'd note a couple of problems here:

Don't read this if you don't want to be spoiled!

Show Spoiler

Re: Odema 2 released

PostPosted: Mon Dec 15, 2008 11:19 pm
by Chacal
My god, it's full of stars!

Great work, Nadnerb.

I notice the tree foliage is all colliders. While it is great fun playing Tarzan in the treetops, this has a terrible impact on performance because of all the collision detection.

Re: Odema 2 released

PostPosted: Tue Dec 16, 2008 3:03 am
by Raider7
Good work with your Age Nadnerb, well done. :)

Re: Odema 2 released

PostPosted: Sun Dec 21, 2008 5:15 pm
by Yali
Well, here I am!

This was a big surprise! I had almost given up on this project and the Myst community as a whole. See what checking UO can do? With the recent news I've flung myself back here, the Myst spirit re-awakened! I dunno, but with the Uru going open source and having seen what has been accomplished here so far, I can't help feel a little re-spirited concerning Myst.

I can already feel much of the Myst charm from days of yore surfacing back up. I think the fanbase as a whole can, in effect, do more than Cyan ever could at this point. Plus, I think the fans have an appreciation for Myst that is objective as well as an understanding of the series' workings and failings from a consumer standpoint that can lend itself to good re-envisioning.

Oh, and much thanks Nadnerb! I'm so psyched that you put in such effort!

Downloading now.

Re: Odema 2 released

PostPosted: Mon Dec 22, 2008 12:24 am
by Yali
I'm having a little trouble linking to the Age. It seems the District_Build file, Willow file, and textures file keeping corrupting each time I (re)install the Age and try to link.

Re: Odema 2 released

PostPosted: Mon Dec 22, 2008 7:20 am
by Nadnerb
Interesting. I don't see the regular green flash that andy does, but I can get a lot of the grass (and a few trees) to vanish by standing near the bridge and turning to face the busiest portion of the age, which is a known issue and likely arises from a lack of optimization. However, I refuse to manually attach visregions to ~640 objects, so that will have to wait until we have better options.

Yali: Welcome back. :D Have you tried installing via ULM download and manually downloading the .rar file? If no to either, try the other. If that doesn't work, there may be something wrong with the age that causes it to fail on your system. Perhaps you could explain exactly what happens when you try to link?