here is an example
- Code: Select all
OneShotRgn:
logic:
modifiers:
- tag: OneShotRgn
activators:
- type: objectinvolume
triggers:
- enter
conditions:
- type: volumesensor
satisfied: true
direction: enter
actions:
- type: responder
ref: OneShotSeekPt
actions:
- type: responder
name: OneShotSeekPt
responder:
states:
- cmds:
- type: oneshotmsg
params:
receivers:
- oneshotmod:OneShotSeekPt
I'm just trying to get my head around for what I need to do now and in the future when I start implementing a rather complex puzzle, right now its triggering a oneshot avatar animation with a region
I've also seen similar with callbacks and markers
Can someone please explain to me what these indentation levels mean and why they are the spacing they have to be?