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Breldur, my new age

PostPosted: Sat Feb 28, 2009 3:06 am
by Jonnee
Shorah, my friends

For a few days I'm writing a new age. It's called Breldur.
Now it's time to show you a very first impression. Hope you like it (but I know you will do!). 8-)

I'm still working on the landscape of the age, it's not finished yet. Later I will add some buildings and more.
Thanks to Marcello for writing the "Using stencils" tutorial. It opens up alot of new possibilities. :)

Breldur01.jpg
Breldur, age creation in progress
Breldur01.jpg (42.53 KiB) Viewed 11120 times

Re: Breldur, my new age

PostPosted: Sat Feb 28, 2009 3:23 am
by Marcello
My pleasure! Don't hesitate to share an exported age soon ;) Looks great!

Re: Breldur, my new age

PostPosted: Sat Feb 28, 2009 4:35 am
by Grogyan
If that is just a quick preview of an in game screenie, that is gorgeous.

Animations (of all types, layered, object and lamp) are now supported, so you don't have to write long python scripts to do simple animations, just tie in some AlcScript to trigger the Animation(s)

D'Lanor has a fantastic journal/linking book template, that I think most of us are using
http://forum.guildofmaintainers.org/For ... 529763c6d3

Tutorial on implementing it
http://forum.guildofmaintainers.org/For ... 529763c6d3

Were still waiting on clickable GUI's, and exportable particle systems within Blender, buton the whole its pretty feature packed now.

There is also LibPlasma, that is hopefully going to be the backbone of PyPrp 2.0, Zrax is working hard on that.

Re: Breldur, my new age

PostPosted: Sat Feb 28, 2009 6:13 am
by GPNMilano
Grogyan wrote:
Were still waiting on clickable GUI's, and exportable particle systems within Blender, buton the whole its pretty feature packed now.

There is also LibPlasma, that is hopefully going to be the backbone of PyPrp 2.0, Zrax is working hard on that.


Actually Clickable GUIS, though not implemented in the trunk, are working. You just need to do some minor tweaking with LibPlasma for them. Hence why they're not in the trunk. ChloesHoodOffice is packed with examples of them though.

Re: Breldur, my new age

PostPosted: Sat Feb 28, 2009 5:39 pm
by GPNMilano
Sorry back on topic. Breldur, REALLY good looking. I'm curious how you worked out your stencils. Where they multiple layers or did you go the Cyan route with some of them and use seperate meshes to blend stuff?>

Breldur, my new age

PostPosted: Sun Mar 01, 2009 2:02 am
by Jonnee
*cough*

Ehmmm... Nice to see that you had a loooong conversation last night. :D
But I have to complain that it doesn't match to my topic about the Breldur age. Someone pleeease may put these posts to another diskussion thread? Thank you very much. :)
All of that concentrated english makes me dizzy in my head. ;)

Re: Breldur, my new age

PostPosted: Sun Mar 01, 2009 7:03 pm
by Tsar Hoikas
Jonnee wrote:*cough*

Ehmmm... Nice to see that you had a loooong conversation last night. :D
But I have to complain that it doesn't match to my topic about the Breldur age. Someone pleeease may put these posts to another diskussion thread? Thank you very much. :)
All of that concentrated english makes me dizzy in my head. ;)


Done...

Re: Breldur, my new age

PostPosted: Mon Mar 02, 2009 2:32 am
by Jonnee
Thanks alot.

Btw: I wanna die. After exporting my age today I got this message two times.
I'm afraid of that I have to rewrite the age. Less objects, less vertices, faces, etc... :(

Re: Breldur, my new age

PostPosted: Mon Mar 02, 2009 9:20 am
by diafero
There was a fix for it somewhere... Christian Walther wrote it and put it into his contrib branch. I think it's also in trunk. So you should try getting the latest nightly version.

Re: Breldur, my new age

PostPosted: Mon Mar 02, 2009 11:55 am
by Nadnerb
It seems that there are enough reasons to get the nightly version by now that we really ought to just package another (minor) release.