CORRECT Which new feature do you want most...

If you feel like you're up to the challenge of building your own Ages in Blender or 3ds Max, this is the place for you!

Postby Kedri » Sat Mar 25, 2006 5:04 pm

Sorry about that, I made a mistake in spacing the last one's choices.

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Since development of the plugin has resumed, Robert the Rebuilder has suggested a poll do determine which functions are wanted the most.


I have a strong feeling that "Light reaction" Will get the most votes. :P
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Postby Tylinol » Sat Mar 25, 2006 5:32 pm

Lighting.

Camera controls are great, but who cares about a swiveling
camera if it doesn't have anything pretty to look at? :P
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Postby J'anim Paedet » Sat Mar 25, 2006 5:53 pm

I voted for lighting, but I was torn between the lighting, fixed cameras, ambient sound, and animated textures. All of them would help! (Oh, if only I was a programmer...) :rolleyes:
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Postby Aloys » Sat Mar 25, 2006 6:54 pm

Ha, though choice. Lighting would of course be great; but we can already do some of it through vertex painting. Ambient sound would be great too, because right now we have no sound at all; but regions enabled sounds would be even better. So I'll go for sounds regions. (though it comes very close to lighting.)
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Postby Kedri » Sun Mar 26, 2006 12:45 am

I voted "Cameras swivelling in one place". While light reaction is important, I need my camera to stay still in small caves and stuff like that. besides, as long as I can vertex paint stuff like this:

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then I'm ok. B)

*deleted your second post*
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Postby zib_redlektab » Sun Mar 26, 2006 7:54 am

:lol: well there's a resounding answer...Lighting totally dominates. :P

Kedri, I've found that by simply adding camera collision to the walls of caves, the camera will stay in the center. ;)
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Postby Kedri » Sun Mar 26, 2006 1:07 pm

[quote="zib_redlektab"] :lol: well there's a resounding answer...Lighting totally dominates. :P

Kedri, I've found that by simply adding camera collision to the walls of caves, the camera will stay in the center. ;)

Yeah, only it doesn't stay in the center, but it always stays behind your head. Often when going in a circle, the camera will bounce between your head and the wall, creating quite an irritating effect.
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Postby Robert The Rebuilder » Wed Apr 12, 2006 6:15 am

I've started a new poll on the Alcugs forums:

http://alcugs.almlys.org/forum/viewtopic.php?p=689#689

If you have any plugin-related concerns, questions, or comments, please post in the World Creation - alcpyprp Blender plugins forum so that the developers can provide answers.

Thanks!
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