Whilst you will not need to supply the Maintainers with anything other than your Age files (generated at export by Pyprp) there may be time when you want to move your Blender file to another computer.
Now, just copying the Blender file and your texture folder(s) will propbably not work as the file paths of your textures are unlikely to be identical on your new machine, and you will end up with the dreaded "pink" objects syndrome when you open the Blender file on your new machine.
Now, there is an easy way for you to "fix" this problem of moving your blender file and /or texture folder to either a new machine (or maybe even a new directory (folder) on your current machine) by using Blenders "pack" function.
** Open the blender file on your current machine and then go to
File/External Data/Pack into Blend file ... and then re-save your Blender file. If you go and look at the
size of your blender file now, you will see that it will have rocketed upwards in size (because it now has all your original, uncompressed texture files
inside the blender file itself.
Now, move this new, bloated Blender file to its new location ... and then open it (from its new location) and go to
File/External Data/ Unpack into files/use current directory (create if necessary) ... and Blender will create a new folder
inside the folder where it now resides called "textures" ... and inside this folder will be all your (perfectly recreated) texture files...

... but, the best bit is that if you now go and look at the paths for your textures ... they now all point to this new folder ...

. Even better, if you have your
default Blender setting set to "Relative Paths Default" (pull down the very top menu bar ... where you set the sfx sound path) ... then all your textures will have the path
"//textures\yourfile.png"This method can also be used to bring all your (scattered) texture files into one texture folder (if you have used various different folders all over your hard drive to import textures) ... even if you are not moving your blend file to a new location or computer ...
** you may want to try this method without "risking" your master blender file so ... BEFORE starting this process, open your master Blender file and then immediately save it with a new filename (e.g. MyAgePacked.blend) ... and then proceed with the packing process. This will also enable you to compare the size of the packed and unpacked blender files, so you will know that you have packed the file correctly.