Chacal wrote:Just add Jennifer's D'ni skin and fonts and you're done!

I was thinking of something a little more elabortate.
Old 'Uru Blender' thread (darn, that was 2 years ago already..)
most of the problems with our toolset and our workflow is that we have to adapt to Blender, and Blender wasn't made for Uru. But:
Blender is released has an open source project under the GPL. And I don't know much about the GPL, but my understading it that we can take the project and modifiy it (within certain limitations).
So... would it be possible to take Blender, and adapt it specifically to our needs?
(...)
we could really suit the GUI to our need. We could get rid of all the features we don't use, strip it down to make the whole thing simpler, and add what we actually need.
In a word we could have a real Uru-focused editor.
Now, part of that idea actually involved creating a separate branch of Blender just for Uru, but I guess the new 100% customizable pythong GUI of Blender 2.5 will make that part unnecessary.
Over 50% of Blender's features are useless for Uru, and just add interface cluter. Let's get rid of them.

These days I'm going back to Age exporting, and I'm just having tons of difficulties, even for the most simple tasks..

Simply because I don't use Alcscript often and I have to browse pages of documentations and forums to find what I need.
Any GUI improvement for our needs is a good thing.
