by dendwaler » Wed Feb 03, 2010 2:12 pm
A difficult question.
Yes, there are different ways to do it.
What is the best depends of what you want and have to texture.
The key for a good looking result is first the quality of your UV map.
And second the quality of the texture.
There are several options available in Blender resulting in diffrent uv map projections.
You have to learn to see which is the best option for which part of the object.
Seldom you can texture the "whole" object in one stroke.
In general you can say that every face needs to have about the same size as in the 3D view when viewed in the in the 2D UV map.
Learn to use seams to break open a closed object.
When it is a complex object normaly I first split it up in several parts, which i texture seperately,
even when i use the same texture for that individual parts.
Texture an object in an early stage, not when it is totally finished.
For instance, when you make a palm tree.
first model only one leave and texture it immediately.
Then copy the leave (or make use of an array modifier, combined with an empty to define the rotation. ) and all the leaves are textured,
because they will use the same small map which is less complex.
hat is in a nutshell my approche.
But really there are so many different options.