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Eder Feroshtam

PostPosted: Tue Mar 30, 2010 1:10 am
by Sirich
Shorah.

I am trying my hand at age writing, I've gotten pretty far now, here are some pictures.

update 0:
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update 1:
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update 2:
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update 3:
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Edit: I have begun posting updates in new posts, I am not editing this further until needed. (I.E. age is released, not working on it anymore, etc, etc.)

Re: Eder Feroshtam (having export problems)

PostPosted: Tue Mar 30, 2010 1:42 am
by kaelisebonrai
Hms... If I was to jump to conclusions, I'd suggest that using subsurf for realtime-3d stuff would be a /bad/ idea. that, and the vert count and facecount for that object look huge.

However, that's not much use to you. So, what I will ask, is if you get any messages in the blender console window. =) Posting those messages might give us a bit of a better idea what the problem might be. =)

Re: Eder Feroshtam

PostPosted: Tue Mar 30, 2010 1:47 am
by Sirich
Well, I figured out the problem after a bit, it was simply my computer processing the huge vert/face count, after a while it exported fine. :)

Re: Eder Feroshtam

PostPosted: Tue Mar 30, 2010 7:55 am
by ZURI
Sirich, although it's not something I'd recommend making a habit of.... There (is) a way to use Subserf without completely killing your system. Blender also has a Decimate modifier. I sometimes use Subserf to gain the shape intended, then Decimate it until the vertice count is low enough. Afterwards, take a little time to smooth out the jagged edges left behind - and there you go. I've found this helps me gain a more "organic" look without killing my framerates.

Don't forget that textures and lighting (can) make up for lack of detail (geometry wise). ;)

Re: Eder Feroshtam

PostPosted: Tue Mar 30, 2010 11:46 pm
by Sirich
Thanks ZURI, there isn't any lag now that I've used Decimate on the kickables and walls. :)

Also, I'm helping another person make his age, and its turning out a lot better, so this isn't going to get a whole lot of attention.
I've also gotten a lot better with textures, but Lighting is still my weakness.

Re: Eder Feroshtam

PostPosted: Wed Mar 31, 2010 1:13 am
by kaelisebonrai
Regarding textures, it might be a bit nicer if, for example, the texture on the walls of the area wasn't so stretched, as it were. perhaps you could try changing the UVmap, such that the large space of the walls don't correspond to a small area of the texture. =) It should look a /lot/ nicer, then! =D

Of course, its up to you. =)

Re: Eder Feroshtam

PostPosted: Sun Apr 04, 2010 11:29 am
by Sirich
Thanks Kaelisebonrai, I actually changed textures right after you posted that, but I hadn't gotten around to updating. :)

Re: Eder Feroshtam

PostPosted: Sun Apr 18, 2010 2:27 pm
by Sirich
More detail! A bench (Currently inoperable), A pool of water, and a mysterious metal panel!

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Probably no updates for a bit, edge-of-water ripples are giving me a hard time.

Re: Eder Feroshtam

PostPosted: Mon May 03, 2010 12:23 pm
by Jadawin12
That's a nice bench!

Re: Eder Feroshtam

PostPosted: Thu May 06, 2010 12:23 pm
by Sirich
Thanks, Jadawin!
And now, I have ripples! (messed up the upload, no thumbnails for this post :()
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No bench for now, (Sorry, Jadawin!) I'm gonna put it back in later.

Also, walk ripples are being a pain in the... yeah.
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Still attempting to correct this bug.