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Avatar Animations repository

PostPosted: Wed Mar 31, 2010 5:43 am
by Agenotfound
Some of you may have noticed that the plasma plugin offers the option to merge Max scenes WITH the plasma components in it.

Knowing that and considering the fact that setting up oneshot anims can be really time consuming I started setting up correctly some oneshot anims (placeholders, dummy, position, oneshot, activators and basic responder and maybe anims for some like levers) in separate max files in order to be able to import them in my ages whenever I needed some. (and I guess Cyan must have some similar system)

What I have now is real quick and dirty but maybe we could in time upload on the wiki a repository of all avatar global oneshot anims correctly set up so that anyone can easily use them - much like the Pyprp version of it.
Also, but that might be more complicated we could also include some interesting non-global anims that are useful (along with a python file to load them correctly but that might be problematic.)

what do you guys think ?

Re: Avatar Animations repository

PostPosted: Thu Apr 01, 2010 5:33 am
by tachzusamm
Actually I don't have an idea what you are talking about.
Maybe I should make myself familiar with how animations work first, just to understand, but in general I like the idea of having a repository for time-consuming stuff.

Global avatar oneshot anims? What, in general, could I imagine to be this?
A 3DS Max file with bones animations defined? An Alcugs script, a Python script? Or something completely different?

Oh, and this is related to 3DS only and has no relation to the Blender workflow, right?

Re: Avatar Animations repository

PostPosted: Thu Apr 01, 2010 9:01 am
by Aloys
tachzusamm wrote:Oh, and this is related to 3DS only and has no relation to the Blender workflow, right?

That would be my question has well. This can be integrated into Blender right?

Re: Avatar Animations repository

PostPosted: Thu Apr 01, 2010 1:10 pm
by Agenotfound
some precisions as after re-reading my post I must admit It wasn't clear (must have been late :) )

Avatars in Uru uses global anims to interact with objects such as DoorButtonTouch (pressing vertical buttons), ShooterTrapActivate ( pulling the levers) these anims are used in-game in combinaison to oneshots that are the process of doing the anims while facing the target object correctly.

setting things up can be time consuming and most oneshot for a specific anim are almost always configured the same way + the plasma components to add to them are always the same.

The plasma plugin offers the option to merge Max scenes with the plasma components in them so the idea is to configure the oneshots in separate Max scene and stock them somewhere so that when we need the oneshot we can just import it already "ready to use".

This would be a Max only project but I don't know if Alcscript can be imported from one blender scene to another because if this is the case maybe we can share the models and have both .max and .blend files with their respective scripting. (and if AlcsSript can be shared this can be done right now for PyPrp as there already is a scene with all the anims in the tutorials that is really well done).

Re: Avatar Animations repository

PostPosted: Thu Apr 01, 2010 2:25 pm
by Jojon
One can load selected parts of any .blend file, into any open Blender project, so appending (or "importing", if you prefer) the alcscript part of any pre-set-up oneshot "scene" (such as those found in the .blend from the wiki onseshot tutorial), is no more complicated than appending the actual scene objects -- you just need to cut and paste the relevant bits from the appended text, to your actual alcscript one (this bit would be unnecessary, if one could have several alcscript textblocks, *hint, hint*. :)

EDIT: Do make sure to use www.texturu.org, for the sharing of your templates, agentnotfound. :)

Re: Avatar Animations repository

PostPosted: Thu Apr 01, 2010 3:35 pm
by Aloys
That is a sort of prefabs system then. That sounds like a really good idea. :)

Re: Avatar Animations repository

PostPosted: Thu Apr 01, 2010 4:47 pm
by tachzusamm
Jojon wrote:EDIT: Do make sure to use http://www.texturu.org, for the sharing of your templates, agentnotfound. :)

Yes, that would be a good idea, because this is already a "repository".

That being said, I must admit that I currently do have some problems with this server when new accounts are created; the server does not send the activation request emails, and currently I don't find time to have a closer look into it to find out what's wrong.
Maybe next week, hopefully.
In the meantime, please PM me if you created a new account and I will manually activate the account immediately.