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Terrain Modeling Techniques

PostPosted: Mon Apr 12, 2010 5:46 pm
by Jman
Hey Guys,

I'm new to terrain modeling and indeed an amateur at 3d modeling in general, but I was wondering what terrain modeling techniques are most frequently used for Uru Ages. I have seen and read tutorials which support using NURB Surfaces, Plane Meshs and Grid Meshs, but I'm not sure which technique to go with. Anyone have any suggestions?

Thanks

Jman

Re: Terrain Modeling Techniques

PostPosted: Tue Apr 13, 2010 4:38 am
by rustee
I guess it depends on the software you use for modeling...

Re: Terrain Modeling Techniques

PostPosted: Tue Apr 13, 2010 4:58 am
by dendwaler
In blender you can use all three methods you already mentioned.
There is no "best way".
The "best way "is the one which results to come close to what you wish to model.
It depends completely on your skill.
you may choose for heightmaps, or for sculpting or for modeling beginning with a basic subdivided shape.