Sizing & Measuring

Hey Guys,
I've been wondering how people get the proper sizes of hills, mountains and other landscape features. I've got a sample 2 by 6 cylinder as a general guideline for the in-game avatar, but this isn't as helpful as I had hoped. It is also time consuming to constantly have to export an AGE file, load it into URU, start URU and finally load my level just to see if the terrain is scaled right. Is there a way that Blender's game engine can mimic the Plasma engine, at least in avatar size & movement?
Justin
I've been wondering how people get the proper sizes of hills, mountains and other landscape features. I've got a sample 2 by 6 cylinder as a general guideline for the in-game avatar, but this isn't as helpful as I had hoped. It is also time consuming to constantly have to export an AGE file, load it into URU, start URU and finally load my level just to see if the terrain is scaled right. Is there a way that Blender's game engine can mimic the Plasma engine, at least in avatar size & movement?
Justin