Drizzle Conversion Error

Hey guys, I'm getting an error in Drizzle when I go to convert my Age after using a Proxy Terrain physical. Here is the error:
If I just assign an object with a Proxy Terrain, Drizzle does not seem to mind that. But if I then try to make the object a clickable, I get the above error everytime. The result is, I can link in, but I can't click on my seat and walk right through it, as the physical is being ignored.
Out of curiosity, I tried converting the MOUL version of the Baron's City Office, which uses the same type of physical for the chair at the desk, and Drizzle has no problems at all.
That tells me I must be doing something wrong in Max, even though the Age is exporting fine.
Any ideas?
EDIT:
Wait! Wait......uh.......DOH!!!! "I are a Age Cre-Ate-Tor! I knows how to muhake tings......"
Stupid me: When you make an object a clickable in Max, the Clickable Component has the physical setting IN it......I was trying to assign a Physics Component and a Clickable component to the same Object....won't work.
Heh....I keep trying to do things the Blender / GoW Plugin way! Halp! Halp!!!!
- Code: Select all
Error: plHKPhysical: Unhandled flag combination.: u14=0x0;u15=0x0;losdb=0x42;group0=0x0;name=SitClickProxy(plHKPhysical)(7200:33)
Warning: (readexception) plHKPhysical: Can read okay, but failing in order to ignore. (u14=0, u15=0, losdb=0x42, group0=0x0 ) (SitClickProxy(plHKPhysical)(7200:33))
If I just assign an object with a Proxy Terrain, Drizzle does not seem to mind that. But if I then try to make the object a clickable, I get the above error everytime. The result is, I can link in, but I can't click on my seat and walk right through it, as the physical is being ignored.
Out of curiosity, I tried converting the MOUL version of the Baron's City Office, which uses the same type of physical for the chair at the desk, and Drizzle has no problems at all.
That tells me I must be doing something wrong in Max, even though the Age is exporting fine.
Any ideas?
EDIT:
Wait! Wait......uh.......DOH!!!! "I are a Age Cre-Ate-Tor! I knows how to muhake tings......"
Stupid me: When you make an object a clickable in Max, the Clickable Component has the physical setting IN it......I was trying to assign a Physics Component and a Clickable component to the same Object....won't work.
Heh....I keep trying to do things the Blender / GoW Plugin way! Halp! Halp!!!!