Lightmaps and Shadows

Okay, after some hours of hard work I figured out how to work with lightmaps. Understood the principles, that is - and how to get them bright enough - and a closer look into the PyPRP plugin sources was needed to get an idea which settings and switches in Blender are taken into account at all.
But now I got a question.
Isn't Blender able to render the shadows of objects between the light source and the object into the lightmap as well when baking it?
I mean, here is a lamp, and there is my object, and some other objects between them. But whatever I do, I get always the shading of the object applied to the lightmap, without shadows, neither from other objects nor from the object itself (assume a fountain; this should draw a shadow of it's border into the inner part).
What may I have missed?
Or is this only possible with non-sun type lamps, and if yes, which type?
Or do I need to use projection lights (hopefully not)?
I know this is not a PyPRP question, more Blender related, but I thought it's a right place to ask here - because, well, not really many guys in Blender forums even know about URU, age writing or baking; mostly they just render complete scenes without baking a single texture.
But now I got a question.
Isn't Blender able to render the shadows of objects between the light source and the object into the lightmap as well when baking it?
I mean, here is a lamp, and there is my object, and some other objects between them. But whatever I do, I get always the shading of the object applied to the lightmap, without shadows, neither from other objects nor from the object itself (assume a fountain; this should draw a shadow of it's border into the inner part).
What may I have missed?
Or is this only possible with non-sun type lamps, and if yes, which type?
Or do I need to use projection lights (hopefully not)?
I know this is not a PyPRP question, more Blender related, but I thought it's a right place to ask here - because, well, not really many guys in Blender forums even know about URU, age writing or baking; mostly they just render complete scenes without baking a single texture.