by tachzusamm » Thu May 06, 2010 6:46 am
1. Are you using a sphere or a cubic skydome?
2. Are you using Blender or 3DS Max?
If you use Blender, here are some things to check:
a) Shading(F5): Links & Pipeline: Set Shadbuf OFF, ZTransp OFF
b) Shading(F5): Material: Set No Mist ON, Shadeless ON, VCol Light OFF, VCol Paint OFF, set Col to white, TexFace OFF
c) Shading(F5): Shaders: Drag Amb to 1.0 (or a bit lower if it comes out to bright then. Or adjust with Col color.)
d) Shading(F5): Map Input: UV
e) Shading(F5): Map to: set Col ON, others OFF, Texture blending mode "Mix"
f) Texture buttons (F6): Map Image: make sure Use Alpha + Calc Alpha are OFF, Filter = 1.0