Hey Guys,
I've released Version 1 of my first Age, which I've named Spiro (pronouced Speero). It is available on UAM and for direct download from my personal server.
Server Info:
ftp: MonkeyStable.dyndns.org
Port: 420
User: UruAges
Pass: atrus
Included with each release I plan to provide a "Distribution Blend" which will be a Blender file complete with Python Scripts to allow for exploration of the Age in Blender as well as Uru. The Distribution Blend will be used to show the end goal for the Uru Age, since Blender's Engine easily supports many more advanced rendering techniques. The controls in the Distribution Blend are standard WASD for movement & Mouse movement to change the Camera Direction. While Blender has very good rendering techniques, its physics & collisions aren't quite as great. If you stand on a slope in the Distribution Blend, you will slowly slide down it and you can accumulate speed by sliding & jumping. These are all known bugs and are not likely to be fixed, since the Distribution Blend is not meant as a Final Deliverable. (its still fun though)
The next step I plan to work on is attempting to get Normal Mapping to work in the Plasma Engine. There are a couple of Cyan Ages that use Normal Mapping in small areas of their Age. I'm not sure if this is due to performance issues with how the engine itself handles the Normal Mapping procedure, which may make Spiro a dead end since it's entire terrain is Normal Mapped. But 'Nothing ventured, Nothing gained'. I've made a first attempt at getting the Normal Mapping to work with no success (crashed Uru as a matter of fact). Anyone who has any advise for me will be warmly welcomed.
Please give me as much feedback as possible. I want to know every little detail that I screwed up and everything I did right. I hope you all enjoy Spiro, it has been quite a journey for me.
Jman