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Unidirectional tiling in blender?

Posted:
Sun May 16, 2010 1:21 pm
by katreeny
So, I want to have a different texture at the base of a wall than the one at the top, and I want them to tile horizontally only. How do I get blender to do that? So far, I haven't had much luck with it.
(I'm using Ubuntu 9.10, Blender 2.49a)
Thanks!
Katreeny
Re: Unidirectional tiling in blender?

Posted:
Sun May 16, 2010 4:35 pm
by Jojon
Hmm, subdivide the wall at the texture division height and assign different materials to the polys at the top and bottom?
Re: Unidirectional tiling in blender?

Posted:
Sun May 16, 2010 4:45 pm
by Aloys
Tiling always works in both directions (X/Y) so If you want to have two different textures on your wall you have two solutions:
1) Cut the mesh of your wall in two and apply a different material to each part like Jojon suggest;
2) Or combine them in a single texture file (in your favorite image editing tool) and have the UV mapping fit the whole height of the wall.
Re: Unidirectional tiling in blender?

Posted:
Sun May 16, 2010 5:13 pm
by katreeny
Thanks, Jojon and Aloys.
I'd hoped there was a way to set repeats in x or y to 0, but oh well. Now I know there isn't, I'll figure out how to make it work
Katreeny