Sirius wrote:Is this aimed at me or am I being paranoid ?
(this is not a rhetorical question. I'm not angry at you either, Calena, but I want to be sure)
Sirius wrote:Let's say I mean to use CGTextures' textures in my Age, without modifying them.
Let's say I want to release the exported version of this Age, but WITHOUT releasing any of the 3D models (which are entirely mine) or textures (which are not mine).
(let's also forget about sounds or scripts)
The Age is free to download, and the textures with it (they are stored "out of reach" in the game files [even though reverse-engineering is relatively easy]).
If I understood correctly, my Age ISN'T an open source project, and it's not a profit-oriented project either. I'm not releasing textures in a scrap book either.
So theoretically, it would be fine, right ?
Sirius wrote:This kind of license and property restriction always bugged me, especially in Uru's case. If I were to release such an Age, I know I would triple-triple-triple check these anyway. Or even ask people around here. Or both.
But since I never had to, I just assumed I could do anything with it as long as it stayed on my computer
Sirius wrote:BTW, without being sure, I *think* I saw some textures from CGTextures in some fan-Ages already. I'm not pointing anyone (and I won't). Even though it's impossible to trace all textures from all fan-Age on UAM or DI or whatever, what if someone released copyrighted material ?
Tsar Hoikas wrote:Keep in mind that only the client is under the GPL. You as the copyright holder of your age decide how you want to license it--so make sure your license terms (whether it be CC, beer, or something else) work well with any resources that you may have used.
tachzusamm wrote:If I understand all the posts here correctly, it's okay to release an Age if you avoid to release it under GPL or any other open-source licence?
tachzusamm wrote:But what if I want to release the source of an Age (Blender files or MAX files)? Isn't this necessarily open-source then?
CONDITIONS OF USE
Use of the Textures is only allowed under the following conditions:
- Private or commercial use
- Use in 2D or 3D computer graphics, movies and printed media
- Incorporation in computer games, 3D models
- Selling 3D models bundled with modified versions of the textures, when the texture is customized for the 3D model
It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form
- Release the Textures or derivative products under Open Source Licences
Deledrius wrote:CONDITIONS OF USE
Use of the Textures is only allowed under the following conditions:
- Private or commercial use
- Use in 2D or 3D computer graphics, movies and printed media
- Incorporation in computer games, 3D models
- Selling 3D models bundled with modified versions of the textures, when the texture is customized for the 3D model
It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form
- Release the Textures or derivative products under Open Source Licences
So textures you use in the making of an Uru Age, Avatar, etc., are within the terms, and can be distributed as part of those assets. However, unless you've modified the texture specifically for your chosen usage, you cannot distribute the texture as-is such as providing the Age source with the textures embedded.
Deledrius wrote:That last bullet point is a bit silly: you can't relicense someone else's work, but it's probably worth reminding people just in case. They do also require that you document your usage of their textures when sharing something that contains them: "One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit http://www.cgtextures.com for more information."
CG Textures FAQ wrote:Q:Do I need to add credits or a link to this website when I use these textures?
A:Credits or a link are always appreciated, but they are not required.
dendwaler wrote:Probably its the best if we as a group from now on start to fill Texturu with our own photo's and textures made of those , so we can be sure to have a free to use library.
Since we all live in different parts of the world, we can find lots of interesting stuf around the corner that are totally unique for its area.
Lets share that.
Users browsing this forum: No registered users and 0 guests