Subway Proposal

At the moment this stands as a suggestion and discussion document.
How about we generate a generic D’ni subway station that sits in a conceptual age.
The idea being we create a station that can be passed out in the same way that the shells are in Ahra Phats the station is the same for everybody and there is one master station that you link into.
Two platforms and one line.
Trains are a single carriage that completely fills the track space.
The trains have a single carriage and no windows.
When no trains are in the station a bridge rises in the track space to allow access to both sides.
When a train is due to approach temporary barriers raise and any avatar in the track space is panic linked out.
The bridge then falls and once the train is in the barrier drops on the boarding side and a door opens in the carriage.
There are no exits from the primary station.
The carriage can hold a number of avatars up to some fixed limit. The carriage doors close and the train proceeds through a fixed sequence of stations as new stations are added the complexity of the system increases. Trains are fixed intervals.
When the doors change all avatars inside the carriage move to the next station in the system (not accessed till the doors are opened manualy)
Platform features are switch able just like Relto and one of those switch able features is an exit. What is beyond the exit is defined by the owner. Users may develop platform features that become generically available.
Just like relto pages. Say someone designs a plant pot with plant approved it can be made available to others for their station.
How about we generate a generic D’ni subway station that sits in a conceptual age.
The idea being we create a station that can be passed out in the same way that the shells are in Ahra Phats the station is the same for everybody and there is one master station that you link into.
Two platforms and one line.
Trains are a single carriage that completely fills the track space.
The trains have a single carriage and no windows.
When no trains are in the station a bridge rises in the track space to allow access to both sides.
When a train is due to approach temporary barriers raise and any avatar in the track space is panic linked out.
The bridge then falls and once the train is in the barrier drops on the boarding side and a door opens in the carriage.
There are no exits from the primary station.
The carriage can hold a number of avatars up to some fixed limit. The carriage doors close and the train proceeds through a fixed sequence of stations as new stations are added the complexity of the system increases. Trains are fixed intervals.
When the doors change all avatars inside the carriage move to the next station in the system (not accessed till the doors are opened manualy)
Platform features are switch able just like Relto and one of those switch able features is an exit. What is beyond the exit is defined by the owner. Users may develop platform features that become generically available.
Just like relto pages. Say someone designs a plant pot with plant approved it can be made available to others for their station.