Great Stairs Camera Settings

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Great Stairs Camera Settings

Postby Justintime9 » Tue Jul 20, 2010 10:26 am

I've been trying to get a camera region for a long flight of stairs like the great stairs in Ae'gura, but can't seem to figure it out. At first I gave it these settings:

Code: Select all
MainStairReg:
    region:
        type: camera
        camera:
            messages:
              - newcam: MainStairCam
                cmds:
                  - regionpushcamera

MainStairCam:
    camera:
        brain:
            type: avatar
            xpanlimit: 0.2617993951
            zpanlimit: 0.3054326177
            poa: 0,0,6
            offset: 0,8,8
            flags:
              - cutpoa
              - followlocalavatar
              - maintainLOS


but then I realized that the camera on the Great stairs is angled so that the stairs are fully visible when going down (rather than just seeing the avi's back and a few steps). I tried rotating the camera to the desired angle but that didn't work. Is there a setting that can be changed to adjust the angle of the camera? Better yet, does anyone know what Cyan's camera settings for the great stairs are?
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Re: Great Stairs Camera Settings

Postby D'Lanor » Tue Jul 20, 2010 10:51 am

If I am looking at the right camera its settings are:

poa: 0,0,8
offset: 0,18,12
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Great Stairs Camera Settings

Postby Justintime9 » Wed Jul 21, 2010 12:25 pm

Awesome, thx. Just out of curiosity, how did you find that? Are the camera settings in PRP Explorer or something?
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Re: Great Stairs Camera Settings

Postby D'Lanor » Wed Jul 21, 2010 1:09 pm

I used PrpShop. It is included in the PlasmaShop 3.0 Beta.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Great Stairs Camera Settings

Postby Justintime9 » Wed Jul 21, 2010 2:29 pm

Ah, gotcha. Which PRP file is it in? I see BuiltIn, LinkRoom, and Textures.

Anyway, while we're on the topic of Cameras, I have a desk with a chair the explorer can sit on, and the plan is that when the avi sits down it goes into a first person view like sharper's office. Naturally, I realized I would need a "firstperson" type camera region. I assumed that all I had to do is change the type to firstperson and it would work how it should. However when I sit in the chair it does not go into first person at all, and in fact does not acknowledge there's any camera region there. Here's my AlcScripts:

Code: Select all
DeskCamR:
    region:
        type: firstperson
        camera:
            messages:
              - newcam: DeskCam
                cmds:
                  - regionpushcamera

DeskCam:
    camera:
        brain:
            type: firstperson
            xpanlimit: 0.2617993951
            zpanlimit: 0.3054326177
            poa: 0,0,6
            offset: 0,0,6
            flags:
              - cutpoa
              - followlocalavatar
              - maintainLOS
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Re: Great Stairs Camera Settings

Postby D'Lanor » Thu Jul 22, 2010 9:32 am

You used the wrong type for the region.

Code: Select all
DeskCamR:
    region:
        type: camera
        camera:
            messages:
              - newcam: DeskCam
                cmds:
                  - regionpushcamera



The great stairs camera btw is in city_District_greatstair.prp. Yes, sometimes the world makes perfect sense. ;)
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Great Stairs Camera Settings

Postby Justintime9 » Thu Jul 22, 2010 1:24 pm

Ok, the AlcScript is updated now, and it does go into first person... as the avi is sitting down. When the avi is completely settled down all I see is Black. Not the desk as should be in view. :P

The great stairs camera btw is in city_District_greatstair.prp. Yes, sometimes the world makes perfect sense. ;)

lol why didn't I think of that?
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