Hi,
So I'm styll making in Blender my DLC entry and I have stumble upon this issues:
Is a way to make face double sided, so the texture will bee seen on bouth sides?
I have quite small rooms in the age, in which camera just fly away from avatar, and then whole age is visible.
And unfortunetlly "duble sided" and "No V. Normal Flip" are ingored by PyPRP/Plasma.
Also:
How do You make coliders for rooms in efficent way?
I though that making mesh and setting colision bounding to "triangle mesh" will be enough (for the recrod: my room don't have regular shape. And becose of that I cannot just put 4 invisible walls and call it a day...).
Unfortunetly this settings is treated like "Convex hull" which makes inpossible to enter room (whole thing is treated as solid).