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Two sided texture

PostPosted: Sun Jul 25, 2010 6:53 am
by Egon
Hi,

So I'm styll making in Blender my DLC entry and I have stumble upon this issues:
Is a way to make face double sided, so the texture will bee seen on bouth sides?
I have quite small rooms in the age, in which camera just fly away from avatar, and then whole age is visible.
And unfortunetlly "duble sided" and "No V. Normal Flip" are ingored by PyPRP/Plasma.

Also:
How do You make coliders for rooms in efficent way?

I though that making mesh and setting colision bounding to "triangle mesh" will be enough (for the recrod: my room don't have regular shape. And becose of that I cannot just put 4 invisible walls and call it a day...).
Unfortunetly this settings is treated like "Convex hull" which makes inpossible to enter room (whole thing is treated as solid).

Re: Two sided texture

PostPosted: Sun Jul 25, 2010 8:51 am
by D'Lanor
It is the Twoside option you need. In Edit mode it should be in the Texture face tab. If the Texture face tab does not show up I think you need to set an active face (although I never had that problem myself).

No idea what's up with your collision. Triangle mesh should stay Triangle mesh on export.

Re: Two sided texture

PostPosted: Sun Jul 25, 2010 9:18 am
by Egon
"Twosided" worked ("Texture face tab" is in "Editing" panel, not "Shading" for anyone else looking).

As for Triangle Mesh collider: I must have messed up something becose it does work perfectly fine now.

Thanks for help.