Hi, it´s me again.
After watching a million Blender video tutorials, reading through hundreds of threads and blogs, I´m finally making my first steps in age building.
I´d like to start with a plain, simple "one room" age to avoid getting overwhelmed by the more tricky stuff (skybox, realistic water, etc.)
So - my first question is: what is the best method to build a simple room, especially, with possible expansions in mind?
Would it be sufficient to use a simple cube, transform it, and texture it on the inside, or would it be better to make each room an object of its own (plane, cube...)?
Shorter said: Is it better to have a "one-cube"-room, or a room built from six cubes (four walls, floor and ceiling) or even a room built from six planes?
Rabenschwinge