J'Kla wrote:Have a look through this thread theres a rar file on one of the posts which you might find useful
Island Sea Sky
dendwaler wrote:Yes , it does work like that,
that is what i tried to explain, it has nothing to do with the shape of your Isle object.
(When i did understood that, i experimented with the shape of the waveset itself.
I came out that concentric circles are the best, because every vertice in it is under a different angle from avatar viewpoint.
Even when the vertice itself is hidden under the Isle and invisible for the avatar, it does help the behavior of the waveset.)
When you make it like a plane and move the center of the plane above the object.
The object center will be the waterlevel in the age.
You only need a second waveset if you require another waterlevel and tweak the detection ranges ( as behind the "dam" in yinfara)
dendwaler wrote:I think you have noticed that you can export the "example"age, i have included the textures, but did not verify if they are really inthere.
The id number of the example.age is unique, i did reserve it, so no need to change anything.
But it should work, when not notify me.
You can look to the results after the export, the waveset is near to perfect.
If you want to import it in your own age then that is possible to.
You will also need the alcscript ofcourse and the detection ranges..
I didn´t try it out yet, because I didn´t find your name or the name of the blend-file in the Alcugs-list
I know, how to export entire blend-files into another blend file, but is there an easy way to import a single object with its properties out of another blender-agefile?
what is a "detection range"?
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