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Afelahn - my first age

PostPosted: Sun Sep 05, 2010 1:56 pm
by Rabenschwinge
Hi, guys!

You helped me a lot with my first age, which I now have named "Afelahn", thank you a lot again!
To show you my progress, I´ve uploaded a lot of KI-shots and commented them HERE.
I know, I have still much to learn, but I´m optimistic :)

I will add screenshots of this and my other ages, as they evolve.


If you are interested in how they tie in with my IC-story, I invite you to read my IC-Blog HERE

Re: Afelahn - my first age

PostPosted: Mon Sep 06, 2010 5:20 am
by dendwaler
You made great progress in your texturing abilties in a short time!
You will be stunned when you add some light in it .
Although " light" is one of the last things you normally add in an age,
I advise you not to wait to long to find out "how to bake them".
It is one of the next steps of texturing.
Once you have learned that, it gives a better understanding of when you add light or what you can solve by shadow painting.
I myself have waited to long with this, and now i don't like to go through all my old stuff, because thats boring when you progress in skill.

Also try to add a next layer using the same uv map but now scale this one with "the input x and y".
Position it with the offset ,don't touch the previous made map.
The result will be relative to the scaling of the first layer
Try multiply instead of mix for this layer when jpg, mix when it is a "png"
Or make use of a second uv map for that layer, for instance from another view point to hide some anomalities of the first.
For the lightmap most of the time you have to add a second uv map anyway.
So these two learning steps fit together.

Re: Afelahn - my first age

PostPosted: Wed Sep 15, 2010 2:01 pm
by Rabenschwinge
Thanks for your advice, I definetely will try out these!

So THIS is how the X, y input thing is supposed to work! Now I understand! (I know, I´m slow :? )

I think, for the baking of the light I will make another, smaller age... just to try it out, so I can then use it on my other age.
There is a problem: This first age of mine is supposed to change a lot in the future - objects getting added and removed - so the baking of light could be a problem in some cases - what, if one object casts a shadow on another object near it, and I remove the shadowcasting object later? Would I have to redo the light-baking on the other object?



By the way: I now have footsteps (three different: tiles, water and grass) in my age - and a simple background music! Woohoo! :)