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Rahm Gahlon - *Spoilers* and a Question

PostPosted: Sun Sep 12, 2010 12:54 am
by JasonLindon
Shorah all,
I'm a new member of the guild who has been following these forums for some time and, over the last several months, I have been trying my hand at writing my first age. I've included some preliminary screenshots with roughed-in textures below:

A View of the Bay from the Big Island Docks:
Show Spoiler

Library Ridge:
Show Spoiler

The Big Island in Profile from the Small Island:
Show Spoiler


As you may have noticed from the last few pictures in this post, I've had some difficulty with the age lighting at significant distances or elevation from terrain objects (the age is approximately 3600' to a side with a maximum elevation of 200' from datum). Is there an effective way to ensure that the terrain remains evenly lit at the corners of the age?

Thanks,
J. Lindon

Re: Rahm Gahlon - *Spoilers* and a Question

PostPosted: Sun Sep 12, 2010 12:58 am
by JasonLindon
The Small Island:
Show Spoiler

Link-In Dais:
Show Spoiler

Ampitheater:
Show Spoiler

Re: Rahm Gahlon - *Spoilers* and a Question

PostPosted: Sun Sep 12, 2010 1:03 am
by JasonLindon
Closeup of the Library:
Show Spoiler

Library Community Space:
Show Spoiler

Library Conference Room:
Show Spoiler

Re: Rahm Gahlon - *Spoilers* and a Question

PostPosted: Sun Sep 12, 2010 3:07 am
by dendwaler
Is there an effective way to ensure that the terrain remains evenly lit at the corners of the age?


I think you have to adjust the init script to render distances relative to the max measurements (distance) of your age
Something like this:

#--Fog settings--
#Graphics.Renderer.SetYon float yon
#Visibility distance
Graphics.Renderer.SetYon 6000

#Graphics.Renderer.Fog.SetDefLinear float start, float end, float density
#Fog depth
Graphics.Renderer.Fog.SetDefLinear 1 4000 1

#Graphics.Renderer.Fog.SetDefExp2 float end, float density
#Graphics.Renderer.Fog.SetDefExp2 100000 20

#Graphics.Renderer.Fog.SetDefColor float r, float g, float b
Graphics.Renderer.Fog.SetDefColor 0 0 0

#Graphics.Renderer.SetClearColor float r, float g, float b
Graphics.Renderer.SetClearColor 0 0 0

Re: Rahm Gahlon - *Spoilers* and a Question

PostPosted: Sun Sep 12, 2010 1:36 pm
by JasonLindon
Thanks, Dendwaler. Changing the line "Graphics.Renderer.Fog.SetDefLinear 1 1000 1" to "Graphics.Renderer.Fog.SetDefLinear 1 4000 1" seems to have fixed the lighting issue :) .

A View from the Summit:
Show Spoiler


A Better Shot of the Big Island:
Show Spoiler

Re: Rahm Gahlon - *Spoilers* and a Question

PostPosted: Mon Sep 13, 2010 7:07 am
by N. Sigismund
I think I recognised one or two of your textures... the stone one certainly!

Looks like a good start. I'd advise you to check out www.cgtextures.com for texturing. They have both tiling and non-tiling textures which hopefully will add a lot to your age.