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Weird interaction between 3DStudio Max and Uru live

PostPosted: Sat Nov 20, 2010 12:58 am
by Karkadann
I was having an issue with my KI over on the Cyan Shard after reloading the game it worked fine but I noticed some stuff turning up every time I exported an age. It was in My Documents/Uru Live/log. Im assuming the KI code thingy is in that folder based on the KI pics and the rest of the stuff their. I mentioned it over there and they said if im using Uru:CC with tools not currently approved by Cyan alongside MOULa then this isn't the place to look for help.

here is the files I found

Show Spoiler


any idea why this is happening and if this is what's is disabling my KI

Re: Weird interaction between 3DStudio Max and Uru live

PostPosted: Sat Nov 20, 2010 7:51 am
by andylegate
When you export using Max and Cyan's plugin, it will generate log files in that directory because Cyan's Plugin is designed for MOUL.

Those logs should not affect the operation of your KI while on MOUL:a at all (and never has with mine). So it sounds like something else is going on.

However, you should be able to talk about this over at the MOUL forums as discussions about Max and Cyan's Plugin are allowed (because the Plugin IS a official release from Cyan).

Re: Weird interaction between 3DStudio Max and Uru live

PostPosted: Sat Nov 20, 2010 8:21 am
by Karkadann
Well as far as rules are concerned Im sure they have their reason. As far as my KI is go's. Im pretty sure its on my end becouse I started I new account and I had the same issue. Now Im no programmer and my most successful hack was 30-40 Quabs in Ahnonah in Uru CC but after uninstalling and loading the whole game from scratch and logging back on the issue seemed to vanish. No one else seems to have this same problem, and Im just cuios as to what I can do to prevent it from recurring or what I can do if it happens again short of reloading the whole game. I assumed it might have been those files because I did not know what they where for and a lot of the KI info seems to be stored their.

Re: Weird interaction between 3DStudio Max and Uru live

PostPosted: Sat Nov 20, 2010 9:17 am
by D'Lanor
Does Cyan's plugin generate a Pyhon.0.log file? That file does contain references to "tools not currently approved by Cyan" as they call them at the MOUL forum. If this is a logfile from MOULa (which normally does NOT even write any logfiles) and not from Uru:CC then your different installations and/or tools got mixed up badly.

Re: Weird interaction between 3DStudio Max and Uru live

PostPosted: Sun Nov 21, 2010 11:50 am
by ddb174
That's a log from 3dsmax and doesn't tell you anything about Moulagain. And that traceback is normal and correctly handled, so all is well there. The Moulagain problem you're having is unrelated.