I added one camera in front of every map pointing at it.
Idea was that when someone aproach a map, the view will switch to stationary camera so the map will be seen in the whole game screen, without needeing of the player to switch views from 3d to first person.
After read of this I though that what I need is "fixed" type of camera, without "followlocalavatar" flag.
Something like this:
- Code: Select all
<blender camera>:
camera:
brain:
type: fixed
xpanlimit: 0.8
zpanlimit: 0.8
So I did such thing, and it didn't quite work.
It seams to me that despite not setting "followlocalavatar" camera still tried to follow avatar.
From that point I tryed difrent types of camera with difrent settings (and btw: filled some missing info).
I manage to get wanted result with such parameters:
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<blender camera>:
camera:
animated: 1
brain:
type: simple
xpanlimit: 0.8
zpanlimit: 0.8
flags:
- cutpos
- cutpoa
Without "cutpos and cutpoa" camera is following avatar as if I put "followlocalavatar" flag.
Is it bug in Plasma, or in PyPRP?
P.S.
I sse there are no flags for "always approach rotation for camera smoothly" and "always approach locationfor camera smoothly".
Does it means that Plasma assume this type of behivaor on default, or isn't just supported in Plasma?